So, the party finally made it out of the Gardens - but we're not sure how unscathed they were. An encounter with a bat-shit Sidhe and learning a few new tricks. 60623 by Jarek Kubicki In Game PCs present: Estmund (Dolmenwood Knight 3), Solvang (Magic-User 3), Prudence (Sorcerer 3), NPCs: Alette (Hunter 3) , Fluff-Tail … Continue reading Vastlands ep.16 – The Gardener of Vines
I had thought that this would be the players last session in the Gardens, but the repercussions of their interaction with the shadow theater came home in a big way. Fun, tense session. sorry, couldn't find who did this..... In Game PCs present: Alette (Hunter 3), Estmund (Dolmenwood Knight 3), Prudence (Sorcerer 3), Solvang (Magic-User … Continue reading Vastlands ep.15 – The Gallery of Masks
So, the party has expanded to a rag tag bunch of escapees numbering nearly 20! Th player of our brave Knight wasn't able to make it, so the remaining three players tried to keep everyone alive while escaping from the Order of St Faxis. I was a little nervous at the beginning as I had … Continue reading Vastlands ep.14 – Into the Gardens.
This post has been much researched, discussed, discarded, and rewritten. It all comes down to "what am I trying to represent"... Finally I think we've got something that my players like. Oregon Family Trail, by Morgan Weistling Old School Essentials is really light on rules for "survival" or hardship while travelling. It amounts to the … Continue reading Vastlands Houserules – Survive the Night
This was a great session. I was surprised at how a "reroll mechanic" (fortune) really added to the tension. It seemed counter intuitive, but there you go. This session really pulled on the player's experiences with "Blades in the Dark" and heists in general. Loved it! This session was also interesting as our Witch player … Continue reading Vastlands ep.13 – Cathedral Rescue
Well, this session king of spiraled out of control. We had a last minute surprise that one of our players couldn't make it, and another was on a long distance train so could only type. So I decided to postpone with a little "colour" session, where I would let the players interact with various factions … Continue reading Vastlands ep 12 – The King is dead, long live the King
I've re-written this post a bunch of times, and only slowly came to any conclusions.This came about after many sessions and the realisation that this party are not "grave robbers". They will literally pass up treasure when it belongs to someone... Even worse was when the players planned an important rescue which worked smoothly, and … Continue reading Vastlands Houserules – Experience matters.
This session was actually shorter than most, unexpected work and travel caused people to come late, but it felt very dense afterwards - a lot happened! We finished with Gus's great module, and explored another bit of strangeness in Dolmenwood: The Fairy Roads! Passage - art installation by Cornelia Konrads In Game PCs present: Alette … Continue reading Vastlands ep.11 – The Fairy Roads
I've referred to these rules a few times already. Our resident Witch character wanted to make something of her background as a herbalist and apprentice witch. All the wonderful stories of a witches-brew and the secret knowledge of plants is a potent idea! So I looked around for something to make a fun mini-game for … Continue reading Vastlands Houserules – Herbalism & Potions
We had a an extra week's break as most people couldn't make it, but there was a lot of excitement for this session - players arriving much earlier that expected! I might be "old fashioned", but I love my weekly sessions. Feels a lot like a weekly tv show. Once more we're picking up from … Continue reading Vastlands ep.10 – Refuge in Darkness